D

Hunter

Rank D
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Level 10 / 0 XP
Rank D progress—
Daily quest
All or nothing
0%
Penalty
Habits
0/0 All or nothing

No habits yet.

Tasks
0/0 Set by you

Goals

The 491-day ascent

No goals yet.

Protocol

Earned, not awarded

The domains

A skill is not a prize. It is the System confirming
you can actually do the thing now.
It pays once when it lands, then multiplies
everything in its domain — habits included.

System

Settings and history
Identity
D
Level 1
Rank D · 0 XP
The ascent
The rotation
The daily quest

    Nothing here yet. Habits you add become the Daily Quest.

    Archived
      The day

      Time-boxed blocks — what you should be doing right now. They carry no XP: a routine is the shape of the day, not another thing to farm. The habits are what pay.

        No blocks yet. Add one to shape the day.

        History

        Clear a habit — your history builds from there.

        Penalties

        The physical work the System assigns when a day fails — two habits missed, or a deadline blown. Until it is marked done, the next day's habits cannot be ticked at all.

        Drawn by the date, never at random: the same failure always draws the same penalty, so re-opening the app can never deal you a lighter one.

          Reminders

          A steady nudge through the day, naming whatever is still unfinished. One standing notification, replaced each time rather than stacked — and it stops as soon as the day is cleared.

          Add Arise to your Home Screen first. iPhone: Share → Add to Home Screen. Open it from that icon and reminders can be switched on.
          Push notificationsOff
          When
          and

            Reminder diagnostics
            …
            Appearance
            Theme
            The day

            Habits close at midnight on the dot — that is when the System settles the day, and it is fixed. The app's own day rolls over whenever you say, so a task logged at 1am still belongs to the night you were awake for.

            Account

            Sign in to keep this device in step with your others. Habits, history, goals and skills follow the account. Reminders stay on the device that set them.

            Your data

            Everything lives on this device and nowhere else — no account, no server copy. That also means a lost phone is lost data, so take a backup now and then.

            Start the run at zero. Clears every check, task, penalty and skill unlock, and re-dates the habits to the first day — so nothing before the run counts against you. Keeps your habits, blocks, name and reminders.

            Arise
            built by Web Forge Studios

            New habit

            Give it an amount and you can log up to double the target — the extra one repays a day you missed in the last week and returns that day's XP. Double is the ceiling: one big Sunday cannot buy back a bad week. Leave blank and it stays a plain checkbox.

            3

            Priced by effort. Your eight sum to 400, and 400 + the 100 bonus is exactly what level 1 costs — that is why clearing all eight earns the first level and seven does not. Change the total and the whole curve has to be re-solved.

            Task

            Miss it and the System takes 20% of what the task was worth, and assigns a physical penalty — the major version of a missed habit. Leave it empty and the task simply waits for you.

            New block

            ⟨ 489 days ⟩
            S
            The run is over.

            Arise
            Level up

            The System has recalculated your standing.